duminică, iunie 16, 2013



This tutorial gives you easy-to-follow instructions, with screenshots, for setting up a compiler (the MINGW compiler), a tool that will let you turn the code that you write into programs, and Code::Blocks, a free development environment for C and C++. This tutorial explains how to install Code::Blocks on Windows 2000, XP, Vista or Windows 7. 

Step 1: Download Code::Blocks

  • Go to this website: http://www.codeblocks.org/downloads
  • Follow the link to "Download the binary release" (direct link)
  • Go to the Windows 2000 / XP / Vista / 7 section
  • Look for the file that includes mingw in the name. (The name as of this writing was codeblocks-10.05mingw-setup.exe; the 10.05 may be different).
  • Save the file to your desktop. It is roughly 74 megabytes.

Step 2: Install Code::Blocks

  • Double click the installer.
  • Hit next several times. Other setup tutorials will assume you have installed in C:\Program Files\CodeBlocks (the default install location), but you may install elsewhere if you like
  • Do a Full Installation
  • Launch Code::Blocks

Step 3: Running in Code::Blocks

You will be prompted with a Compilers auto-detection window:

Compiler Auto-Detection Window

When you get the compiler auto-detection window, just hit OK. Code::Blocks may ask if you want to associate it as the default viewer for C/C++ files--I'd suggest you do. Click on the File menu, and under "New", select "Project..."

The following window will come up:

New Project Window

Click on "Console Application" and hit the "Go" button.

Click next until you get to the Language Selection Dialog:

Language selection dialog

You'll be asked to choose whether you want to use C or C++. If you're not sure, use C++. Otherwise, choose based on the language you are learning.
After clicking "Next", Code::Blocks will then prompt you with where you'd like to save the console application:

Project Name and Location

I'd recommend you put it in its own folder, as it may create several files (this is especially true if you create other types of projects). You will need to give your project a name, anything will be fine.

Clicking "Next" again will prompt you to set up your compiler:

Compiler Setup

You don't need to do anything here. Just accept the defaults by hitting "Finish".

You can now open the main.cpp file on the left:

Main Editor View (You may need to expand the contents of the "Sources" folder if you don't see main.cpp.)

At this point, you will have your main.cpp file, which you can modify if you like. For now, it just says "Hello World!", so we can run it as is. Hit F9, which will first compile it and then run it.

Running Program

You now have a running program! You can simply edit main.cpp and then hit F9 to compile it and run it again.

Now that you've finished setting your compiler up, it's time to learn to program: Intro toC++ (or if you're learning C, Intro to C).

Troubleshooting

The most common error people see if things don't work is a message like

"CB01 - Debug" uses an invalid compiler. Probably the toolchain path within the compiler options is not setup correctly?! Skipping..."

First, make sure that you downloaded the right version of Code::Blocks, the one that included MinGW. If that doesn't solve the problem, it is likely a problem with compiler auto-detection. Here's how you can check your current "auto-detected" state. Go to "Settings|Compiler and Debugger...". Then on the left, choose "Global Compiler Settings" (it has a gear icon) and on the right, select the "Toolchain executables" tab. This tab has a "Auto-detect" button that you can use. That might fix the problem--if it doesn't, you can manually fill out the form. Here's a screenshot demonstrating what things look like on my system. Change the path marked "Compiler's installation directory" if you installed to a different location, and make sure everything else is filled in as shown.
Once you've done that, try pressing F9 again to see if you get a running program.
Continue to Intro toC++ (or Intro to C).

Posted on duminică, iunie 16, 2013 by Unknown

No comments

vineri, iunie 14, 2013

The binary tree is a fundamental data structure used in computer science. The binary tree is a useful data structure for rapidly storing sorted data and rapidly retrieving stored data. A binary tree is composed of parent nodes, or leaves, each of which stores data and also links to up to two other child nodes (leaves) which can be visualized spatially as below the first node with one placed to the left and with one placed to the right. It is the relationship between the leaves linked to and the linking leaf, also known as the parent node, which makes the binary tree such an efficient data structure. It is the leaf on the left which has a lesser key value (i.e., the value used to search for a leaf in the tree), and it is the leaf on the right which has an equal or greater key value. As a result, the leaves on the farthest left of the tree have the lowest values, whereas the leaves on the right of the tree have the greatest values. More importantly, as each leaf connects to two other leaves, it is the beginning of a new, smaller, binary tree. Due to this nature, it is possible to easily access and insert data in a binary tree using search and insert functions recursively called on successive leaves.


The typical graphical representation of a binary tree is essentially that of an upside down tree. It begins with a root node, which contains the original key value. The root node has two child nodes; each child node might have its own child nodes. Ideally, the tree would be structured so that it is a perfectly balanced tree, with each node having the same number of child nodes to its left and to its right. A perfectly balanced tree allows for the fastest average insertion of data or retrieval of data. The worst case scenario is a tree in which each node only has one child node, so it becomes as if it were a linked list in terms of speed. The typical representation of a binary tree looks like the following:
   
             10
           /    \
          6      14
         / \    /  \
        5   8  11  18
The node storing the 10, represented here merely as 10, is the root node, linking to the left and right child nodes, with the left node storing a lower value than the parent node, and the node on the right storing a greater value than the parent node. Notice that if one removed the root node and the right child nodes, that the node storing the value 6 would be the equivalent a new, smaller, binary tree.
The structure of a binary tree makes the insertion and search functions simple to implement using recursion. In fact, the two insertion and search functions are also both very similar. To insert data into a binary tree involves a function searching for an unused node in the proper position in the tree in which to insert the key value. The insert function is generally a recursive function that continues moving down the levels of a binary tree until there is an unused leaf in a position which follows the rules of placing nodes. The rules are that a lower value should be to the left of the node, and a greater or equal value should be to the right. Following the rules, an insert function should check each node to see if it is empty, if so, it would insert the data to be stored along with the key value (in most implementations, an empty node will simply be a NULL pointer from a parent node, so the function would also have to create the node). If the node is filled already, the insert function should check to see if the key value to be inserted is less than the key value of the current node, and if so, the insert function should be recursively called on the left child node, or if the key value to be inserted is greater than or equal to the key value of the current node the insert function should be recursively called on the right child node. The search function works along a similar fashion. It should check to see if the key value of the current node is the value to be searched. If not, it should check to see if the value to be searched for is less than the value of the node, in which case it should be recursively called on the left child node, or if it is greater than the value of the node, it should be recursively called on the right child node. Of course, it is also necessary to check to ensure that the left or right child node actually exists before calling the function on the node.
Because binary trees have log (base 2) n layers, the average search time for a binary tree is log (base 2) n. To fill an entire binary tree, sorted, takes roughly log (base 2) n * n. Let's take a look at the necessary code for a simple implementation of a binary tree. First, it is necessary to have a struct, or class, defined as a node.
struct node
{
  int key_value;
  struct node *left;
  struct node *right;
};
The struct has the ability to store the key_value and contains the two child nodes which define the node as part of a tree. In fact, the node itself is very similar to the node in a linked list. A basic knowledge of the code for a linked list will be very helpful in understanding the techniques of binary trees. Essentially, pointers are necessary to allow the arbitrary creation of new nodes in the tree.

There are several important operations on binary trees, including inserting elements, searching for elements, removing elements, and deleting the tree. We'll look at three of those four operations in this tutorial, leaving removing elements for later. 

We'll also need to keep track of the root node of the binary tree, which will give us access to the rest of the data:
struct node *root = 0;
It is necessary to initialize root to 0 for the other functions to be able to recognize that the tree does not yet exist. The destroy_tree shown below which will actually free all of the nodes of in the tree stored under the node leaf: tree.
void destroy_tree(struct node *leaf)
{
  if( leaf != 0 )
  {
      destroy_tree(leaf->left);
      destroy_tree(leaf->right);
      free( leaf );
  }
}
The function destroy_tree goes to the bottom of each part of the tree, that is, searching while there is a non-null node, deletes that leaf, and then it works its way back up. The function deletes the leftmost node, then the right child node from the leftmost node's parent node, then it deletes the parent node, then works its way back to deleting the other child node of the parent of the node it just deleted, and it continues this deletion working its way up to the node of the tree upon which delete_tree was originally called. In the example tree above, the order of deletion of nodes would be 5 8 6 11 18 14 10. Note that it is necessary to delete all the child nodes to avoid wasting memory. 

The following insert function will create a new tree if necessary; it relies on pointers to pointers in order to handle the case of a non-existent tree (the root pointing to NULL). In particular, by taking a pointer to a pointer, it is possible to allocate memory if the root pointer is NULL.
insert(int key, struct node **leaf)
{
    if( *leaf == 0 )
    {
        *leaf = (struct node*) malloc( sizeof( struct node ) );
        (*leaf)->key_value = key;
        /* initialize the children to null */
        (*leaf)->left = 0;    
        (*leaf)->right = 0;  
    }
    else if(key < (*leaf)->key_value)
    {
        insert( key, &(*leaf)->left );
    }
    else if(key > (*leaf)->key_value)
    {
        insert( key, &(*leaf)->right );
    }
}
The insert function searches, moving down the tree of children nodes, following the prescribed rules, left for a lower value to be inserted and right for a greater value, until it reaches a NULL node--an empty node--which it allocates memory for and initializes with the key value while setting the new node's child node pointers to NULL. After creating the new node, the insert function will no longer call itself. Note, also, that if the element is already in the tree, it will not be added twice.
struct node *search(int key, struct node *leaf)
{
  if( leaf != 0 )
  {
      if(key==leaf->key_value)
      {
          return leaf;
      }
      else if(key<leaf->key_value)
      {
          return search(key, leaf->left);
      }
      else
      {
          return search(key, leaf->right);
      }
  }
  else return 0;
}
The search function shown above recursively moves down the tree until it either reaches a node with a key value equal to the value for which the function is searching or until the function reaches an uninitialized node, meaning that the value being searched for is not stored in the binary tree. It returns a pointer to the node to the previous instance of the function which called it.

Posted on vineri, iunie 14, 2013 by Unknown

No comments

Perhaps you would like to have a function that will accept any number of values and then return the average. You don't know how many arguments will be passed in to the function. One way you could make the function would be to accept a pointer to an array. Another way would be to write a function that can take any number of arguments. So you could write avg(4, 12.2, 23.3, 33.3, 12.1); or you could write avg(2, 2.3, 34.4); The advantage of this approach is that it's much easier to change the code if you want to change the number of arguments. Indeed, some library functions can accept a variable list of arguments (such as printf--I bet you've been wondering how that works!). 



Whenever a function is declared to have an indeterminate number of arguments, in place of the last argument you should place an ellipsis (which looks like '...'), so, int a_function ( int x, ... ); would tell the compiler the function should accept however many arguments that the programmer uses, as long as it is equal to at least one, the one being the first, x. 

We'll need to use some macros (which work much like functions, and you can treat them as such) from the stdarg.h header file to extract the values stored in the variable argument list--va_start, which initializes the list, va_arg, which returns the next argument in the list, and va_end, which cleans up the variable argument list. 

To use these functions, we need a variable capable of storing a variable-length argument list--this variable will be of type va_list. va_list is like any other type. For example, the following code declares a list that can be used to store a variable number of arguments.
va_list a_list; 
va_start is a macro which accepts two arguments, a va_list and the name of the variable that directly precedes the ellipsis ("..."). So in the function a_function, to initialize a_list with va_start, you would write va_start ( a_list, x );
int a_function ( int x, ... )
{
    va_list a_list;
    va_start( a_list, x );
}
va_arg takes a va_list and a variable type, and returns the next argument in the list in the form of whatever variable type it is told. It then moves down the list to the next argument. For example, va_arg ( a_list, double ) will return the next argument, assuming it exists, in the form of a double. The next time it is called, it will return the argument following the last returned number, if one exists. Note that you need to know the type of each argument--that's part of why printf requires a format string! Once you're done, use va_end to clean up the list: va_end( a_list ); 

To show how each of the parts works, take an example function:
#include <stdarg.h>
#include <stdio.h>

/* this function will take the number of values to average
   followed by all of the numbers to average */
double average ( int num, ... )
{
    va_list arguments;                     
    double sum = 0;

    /* Initializing arguments to store all values after num */
    va_start ( arguments, num );           
    /* Sum all the inputs; we still rely on the function caller to tell us how
     * many there are */
    for ( int x = 0; x < num; x++ )        
    {
        sum += va_arg ( arguments, double ); 
    }
    va_end ( arguments );                  // Cleans up the list

    return sum / num;                      
}

int main()
{
    /* this computes the average of 13.2, 22.3 and 4.5 (3 indicates the number of values to average) */
    printf( "%f\n", average ( 3, 12.2, 22.3, 4.5 ) );
    /* here it computes the average of the 5 values 3.3, 2.2, 1.1, 5.5 and 3.3
    printf( "%f\n", average ( 5, 3.3, 2.2, 1.1, 5.5, 3.3 ) );
}
It isn't necessarily a good idea to use a variable argument list at all times; the potential exists for assuming a value is of one type, while it is in fact another, such as a null pointer being assumed to be an integer. Consequently, variable argument lists should be used sparingly.

Posted on vineri, iunie 14, 2013 by Unknown

No comments

Recursion is a programming technique that allows the programmer to express operations in terms of themselves. In C, this takes the form of a function that calls itself. A useful way to think of recursive functions is to imagine them as a process being performed where one of the instructions is to "repeat the process". This makes it sound very similar to a loop because it repeats the same code, and in some ways it is similar to looping. On the other hand, recursion makes it easier to express ideas in which the result of the recursive call is necessary to complete the task. Of course, it must be possible for the "process" to sometimes be completed without the recursive call. One simple example is the idea of building a wall that is ten feet high; if I want to build a ten foot high wall, then I will first build a 9 foot high wall, and then add an extra foot of bricks. Conceptually, this is like saying the "build wall" function takes a height and if that height is greater than one, first calls itself to build a lower wall, and then adds one a foot of bricks. 



A simple example of recursion would be:
void recurse()
{
    recurse(); /* Function calls itself */
}

int main()
{
    recurse(); /* Sets off the recursion */
    return 0;
}
This program will not continue forever, however. The computer keeps function calls on a stack and once too many are called without ending, the program will crash. Why not write a program to see how many times the function is called before the program terminates?
#include <stdio.h>

void recurse ( int count ) /* Each call gets its own copy of count */
{
    printf( "%d\n", count );
    /* It is not necessary to increment count since each function's
       variables are separate (so each count will be initialized one greater)
     */
    recurse ( count + 1 );
}

int main()
{
  recurse ( 1 ); /* First function call, so it starts at one */
  return 0;
}
This simple program will show the number of times the recurse function has been called by initializing each individual function call's count variable one greater than it was previous by passing in count + 1. Keep in mind that it is not a function call restarting itself; it is hundreds of function calls that are each unfinished. 

The best way to think of recursion is that each function call is a "process" being carried out by the computer. If we think of a program as being carried out by a group of people who can pass around information about the state of a task and instructions on performing the task, each recursive function call is a bit like each person asking the next person to follow the same set of instructions on some part of the task while the first person waits for the result. 

At some point, we're going to run out of people to carry out the instructions, just as our previous recursive functions ran out of space on the stack. There needs to be a way to avoid this! To halt a series of recursive calls, a recursive function will have a condition that controls when the function will finally stop calling itself. The condition where the function will not call itself is termed the base case of the function. Basically, it will usually be an if-statement that checks some variable for a condition (such as a number being less than zero, or greater than some other number) and if that condition is true, it will not allow the function to call itself again. (Or, it could check if a certain condition is true and only then allow the function to call itself). 

A quick example:
void count_to_ten ( int count )
{
    /* we only keep counting if we have a value less than ten
       if ( count < 10 )   
       {
           count_to_ten( count + 1 );
       }
}
int main()
{
  count_to_ten ( 0 ); 
}
This program ends when we've counted to ten, or more precisely, when count is no longer less than ten. This is a good base case because it means that if we have an input greater than ten, we'll stop immediately. If we'd chosen to stop when count equaled ten, then if the function were called with the input 11, it would run out of memory before stopping. 

Notice that so far, we haven't done anything with the result of a recursive function call. Each call takes place and performs some action that is then ignored by the caller. It is possible to get a value back from the caller, however. It's also possible to take advantage of the side effects of the previous call. In either case, once a function has called itself, it will be ready to go to the next line after the call. It can still perform operations. One function you could write could print out the numbers 123456789987654321. How can you use recursion to write a function to do this? Simply have it keep incrementing a variable passed in, and then output the variable twice: once before the function recurses, and once after.
void printnum ( int begin )
{
    printf( "%d", begin );
    if ( begin < 9 )         /* The base case is when begin is no longer */
    {                           /* less than 9 */
        printnum ( begin + 1 ); 
    }
    /* display begin again after we've already printed everything from 1 to 9
     * and from 9 to begin + 1 */
    printf( "%d", begin );
}
This function works because it will go through and print the numbers begin to 9, and then as each printnum function terminates it will continue printing the value of begin in each function from 9 to begin. 

This is, however, just touching on the usefulness of recursion. Here's a little challenge: use recursion to write a program that returns the factorial of any number greater than 0. (Factorial is number * (number - 1) * (number - 2) ... * 1). 

Hint: Your function should recursively find the factorial of the smaller numbers first, i.e., it takes a number, finds the factorial of the previous number, and multiplies the number times that factorial...have fun. :-)

Posted on vineri, iunie 14, 2013 by Unknown

No comments

Linked lists are a way to store data with structures so that the programmer can automatically create a new place to store data whenever necessary. Specifically, the programmer writes a struct definition that contains variables holding information about something and that has a pointer to a struct of its same type (it has to be a pointer--otherwise, every time an element was created, it would create a new element, infinitely). Each of these individual structs or classes in the list is commonly known as a node or element of the list. 



One way to visualize a linked list is as though it were a train. The programmer always stores the first node of the list in a pointer he won't lose access to. This would be the engine of the train. The pointer itself is the connector between cars of the train. Every time the train adds a car, it uses the connectors to add a new car. This is like a programmer using malloc to create a pointer to a new struct. 

In memory a linked list is often described as looking like this:
----------        ----------
- Data   -        - Data   -    
----------        ----------   
- Pointer- - - -> - Pointer-  
----------        ----------
The representation isn't completely accurate in all of its details, but it will suffice for our purposes. Each of the big blocks is a struct that has a pointer to another one. Remember that the pointer only stores the memory location of something--it is not that thing itself--so the arrow points to the next struct. At the end of the list, there is nothing for the pointer to point to, so it does not point to anything; it should be a null pointer or a dummy node to prevent the node from accidentally pointing to a random location in memory (which is very bad). 

So far we know what the node struct should look like:
#include <stdlib.h>

struct node {
  int x;
  struct node *next;
};

int main()
{
    /* This will be the unchanging first node */
    struct node *root;      

    /* Now root points to a node struct */
    root = malloc( sizeof(struct node) ); 

    /* The node root points to has its next pointer equal to a null pointer 
       set */
    root->next = 0;  
    /* By using the -> operator, you can modify what the node,
       a pointer, (root in this case) points to. */
    root->x = 5;     
}
This so far is not very useful for doing anything. It is necessary to understand how to traverse (go through) the linked list before it really becomes useful. This will allow us to store some data in the list and later find it without knowing exactly where it is located. 

Think back to the train. Let's imagine a conductor who can only enter the train through the first car and can walk through the train down the line as long as the connector connects to another car. This is how the program will traverse the linked list. The conductor will be a pointer to node, and it will first point to root, and then, if the root's pointer to the next node is pointing to something, the "conductor" (not a technical term) will be set to point to the next node. In this fashion, the list can be traversed. Now, as long as there is a pointer to something, the traversal will continue. Once it reaches a null pointer (or dummy node), meaning there are no more nodes (train cars) then it will be at the end of the list, and a new node can subsequently be added if so desired. 

Here's what that looks like:
#include <stdio.h>
#include <stdlib.h>

struct node {
  int x;
  struct node *next;
};

int main()
{
    /* This won't change, or we would lose the list in memory */
    struct node *root;       
    /* This will point to each node as it traverses the list */
    struct node *conductor;  

    root = malloc( sizeof(struct node) );  
    root->next = 0;   
    root->x = 12;
    conductor = root; 
    if ( conductor != 0 ) {
        while ( conductor->next != 0)
        {
            conductor = conductor->next;
        }
    }
    /* Creates a node at the end of the list */
    conductor->next = malloc( sizeof(struct node) );  

    conductor = conductor->next; 

    if ( conductor == 0 )
    {
        printf( "Out of memory" );
        return 0;
    }
    /* initialize the new memory */
    conductor->next = 0;         
    conductor->x = 42;

    return 0;
}
That is the basic code for traversing a list. The if statement ensures that the memory was properly allocated before traversing the list. If the condition in the if statement evaluates to true, then it is okay to try and access the node pointed to by conductor. The while loop will continue as long as there is another pointer in the next. The conductor simply moves along. It changes what it points to by getting the address of conductor->next. 

Finally, the code at the end can be used to add a new node to the end. Once the while loop as finished, the conductor will point to the last node in the array. (Remember the conductor of the train will move on until there is nothing to move on to? It works the same way in the while loop.) Therefore, conductor->next is set to null, so it is okay to allocate a new area of memory for it to point to (if it weren't NULL, then storing something else in the pointer would cause us to lose the memory that it pointed to). When we allocate the memory, we do a quick check to ensure that we're not out of memory, and then the conductor traverses one more element (like a train conductor moving on to the newly added car) and makes sure that it has its pointer to next set to 0 so that the list has an end. The 0 functions like a period; it means there is no more beyond. Finally, the new node has its x value set. (It can be set through user input. I simply wrote in the '=42' as an example.) 

To print a linked list, the traversal function is almost the same. In our first example, it is necessary to ensure that the last element is printed after the while loop terminates. (See if you can think of a better way before reading the second code example.) 

For example:
conductor = root;
if ( conductor != 0 ) { /* Makes sure there is a place to start */
    while ( conductor->next != 0 ) {
        printf( "%d\n", conductor->x );
        conductor = conductor->next;
    }
    printf( "%d\n", conductor->x );
}
The final output is necessary because the while loop will not run once it reaches the last node, but it will still be necessary to output the contents of the next node. Consequently, the last output deals with this. We can avoid this redundancy by allowing the conductor to walk off of the back of the train. Bad for the conductor (if it were a real person), but the code is simpler as it also allows us to remove the initial check for null (if root is null, then conductor will be immediately set to null and the loop will never begin):
conductor = root;
while ( conductor != NULL ) {
    printf( "%d\n", conductor->x );
    conductor = conductor->next;
}

Posted on vineri, iunie 14, 2013 by Unknown

No comments

In C it is possible to accept command line arguments. Command-line arguments are given after the name of a program in command-line operating systems like DOS or Linux, and are passed in to the program from the operating system. To use command line arguments in your program, you must first understand the full declaration of the main function, which previously has accepted no arguments. In fact, main can actually accept two arguments: one argument is number of command line arguments, and the other argument is a full list of all of the command line arguments. 



The full declaration of main looks like this:
int main ( int argc, char *argv[] )
The integer, argc is the argument count. It is the number of arguments passed into the program from the command line, including the name of the program. 

The array of character pointers is the listing of all the arguments. argv[0] is the name of the program, or an empty string if the name is not available. After that, every element number less than argc is a command line argument. You can use each argv element just like a string, or use argv as a two dimensional array. argv[argc] is a null pointer. 

How could this be used? Almost any program that wants its parameters to be set when it is executed would use this. One common use is to write a function that takes the name of a file and outputs the entire text of it onto the screen.
#include <stdio.h>

int main ( int argc, char *argv[] )
{
    if ( argc != 2 ) /* argc should be 2 for correct execution */
    {
        /* We print argv[0] assuming it is the program name */
        printf( "usage: %s filename", argv[0] );
    }
    else 
    {
        // We assume argv[1] is a filename to open
        FILE *file = fopen( argv[1], "r" );

        /* fopen returns 0, the NULL pointer, on failure */
        if ( file == 0 )
        {
            printf( "Could not open file\n" );
        }
        else 
        {
            int x;
            /* read one character at a time from file, stopping at EOF, which
               indicates the end of the file.  Note that the idiom of "assign
               to a variable, check the value" used below works because
               the assignment statement evaluates to the value assigned. */
            while  ( ( x = fgetc( file ) ) != EOF )
            {
                printf( "%c", x );
            }
            fclose( file );
        }
    }
}
This program is fairly short, but it incorporates the full version of main and even performs a useful function. It first checks to ensure the user added the second argument, theoretically a file name. The program then checks to see if the file is valid by trying to open it. This is a standard operation, and if it results in the file being opened, then the return value of fopen will be a valid FILE*; otherwise, it will be 0, the NULL pointer. After that, we just execute a loop to print out one character at a time from the file. The code is self-explanatory, but is littered with comments; you should have no trouble understanding its operation this far into the tutorial. :-)

Posted on vineri, iunie 14, 2013 by Unknown

No comments

Typecasting is a way to make a variable of one type, such as an int, act like another type, such as a char, for one single operation. To typecast something, simply put the type of variable you want the actual variable to act as inside parentheses in front of the actual variable. (char)a will make 'a' function as a char. 





For example:
#include <stdio.h> 

int main()       
{
  /* The (char) is a typecast, telling the computer to interpret the 65 as a
     character, not as a number.  It is going to give the character output of 
     the equivalent of the number 65 (It should be the letter A for ASCII).
     Note that the %c below is the format code for printing a single character
   */
  printf( "%c\n", (char)65 );
  getchar();
}
One use for typecasting for is when you want to use the ASCII characters. For example, what if you want to create your own chart of all 128 ASCII characters. To do this, you will need to use to typecast to allow you to print out the integer as its character equivalent.
#include <stdio.h>

int main()
{
    for ( int x = 0; x < 128; x++ ) {
        /* Note the use of the int version of x to output a number and the use
         * of (char) to typecast the x into a character which outputs the
         * ASCII character that corresponds to the current number
         */
        printf( "%d = %c\n", x, (char)x );
    }
    getchar();

}
If you were paying careful attention, you might have noticed something kind of strange: when we passed the value of x to printf as a char, we'd already told the compiler that we intended the value to be treated as a character when we wrote the format string as %c. Since the char type is just a small integer, adding this typecast actually doesn't add any value! 

So when would a typecast come in handy? One use of typecasts is to force the correct type of mathematical operation to take place. It turns out that in C (and other programming languages), the result of the division of integers is itself treated as an integer: for instance, 3/5 becomes 0! Why? Well, 3/5 is less than 1, and integer division ignores the remainder. 

On the other hand, it turns out that division between floating point numbers, or even between one floating point number and an integer, is sufficient to keep the result as a floating point number. So if we were performing some kind of fancy division where we didn't want truncated values, we'd have to cast one of the variables to a floating point type. For instance, (float)3/5 comes out to .6, as you would expect! 

When might this come up? It's often reasonable to store two values in integers. For instance, if you were tracking heart patients, you might have a function to compute their age in years and the number of heart times they'd come in for heart pain. One operation you might conceivably want to perform is to compute the number of times per year of life someone has come in to see their physician about heart pain. What would this look like?
/* magical function returns the age in years */
int age = getAge();  
/* magical function returns the number of visits */
int pain_visits = getVisits(); 

float visits_per_year = pain_visits / age;
The problem is that when this program is run, visits_per_year will be zero unless the patient had an awful lot of visits to the doc. The way to get around this problem is to cast one of the values being divided so it gets treated as a floating point number, which will cause the compiler to treat the expression as if it were to result in a floating point number:
float visits_per_year = pain_visits / (float)age;
/* or */
float visits_per_year = (float)pain_visits / age;
This would cause the correct values to be stored in visits_per_year. Can you think of another solution to this problem (in this case)?

Posted on vineri, iunie 14, 2013 by Unknown

No comments